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EchelonBrk

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  1. As we are all eagerly waiting for this year’s E3 and the upcoming big name reveals, some of which we mentioned in our previous articles, GSC Game World managed to slip under our radar and silently announce the long-awaited return of S.T.A.L.K.E.R. 2. By posting a Tweet and opening a website dedicated to the game, the most successful Ukrainian formerly-defunct-now-reopened-video game studio sparked speculations, as to whether 2021 will be the year we finally see a new S.T.A.L.K.E.R. iteration after almost 11 years. GSC started releasing the widely-successful S.T.A.L.K.E.R franchise back in 2007, pioneering the genre of modern open-world action adventure games. Inspired by the 1971 Soviet novel Roadside Picnic, and the subsequent 1979 movie Stalker, the franchise was set in Ukraine, some years following the infamous Chernobyl Nuclear Powerplant disaster. In the series, players get to play as Stalkers, shady individuals who illegally enter ''The Zone’’ - area in and around the city of Pripyat, which has been sealed off by the government forces and private contractors after the meltdown. Stalkers hunt for mysterious artifacts, new elements which were formed as a result of the nuclear fallout, and which grant its wearers unique abilities. These artifacts are highly priced outside of the Zone, so exploiting and selling them on black market has become a lucrative business not just for the Stalkers, but for military and PMCs, who are in constant war with one another over them. Besides the dangers of the ongoing war, The Zone is also a home to many physical anomalies, as well as mutated creatures which the players have to fight or evade in order to survive. The critical praise of S.T.A.L.K.E.R.: Shadow of Chernobyl, the first game in the series, motivated GSC to release two more sequels, S.T.A.L.K.E.R.: Clear Sky in 2008 and S.T.A.L.K.E.R.: Call of Pripyat in 2009, both of which received equally favorable reviews. With series sales exceeding 4 million copies worldwide, GSC announced S.T.A.L.K.E.R. 2 in 2010, with release date being set for 2012. To everyone’s surprise, GSC studios fell apart the very next year due to undisclosed reasons, effectively halting further S.T.A.L.K.E.R. 2 development. In 2014 studio came back together again, but instead of announcing S.T.A.L.K.E.R. 2, they released Cossacks 3, a real-time strategy that got mediocre reviews. A free to play shooter riddled with microtransaction, Survarium, was released a year later and got similar mediocre reviews even though it was loosely based on the S.T.A.L.K.E.R. universe. S.T.A.L.K.E.R. 2 concept art released shortly before the company's collapse featuring [L-R] feral doggos, Ukrainian-born Slenderman and something unexplainable Ever since then, GSC was rather silent regarding their future projects, instead only focusing on Cossacks 3 and Survarium updates, so it came as a pleasant surprise when out of the blue they tweeted the S.T.A.L.K.E.R. 2 announcement. Besides the the ''supposed’’ year of release - 2021- which is featured on the picture and the website, there are absolutely zero other information available on the project. As such, we can only hope that GSC will continue to pleasantly surprise us and maybe release some more information on the development of S.T.A.L.K.E.R. 2 in the near future, but until then, let us enjoy three more disturbing images of creatures we might encounter while exploring the Zone. From left to right: Miss Piggy with spider-like thingy living in its back, Monkey waiter serving mom's spaghetti, ''Camouflaged Log Monster''
  2. Thanks for reporting this, we will look into it in a bit.
  3. Few days ago, I was cleaning up my basement when I found a box with some old stuff of mine. Besides the endless supply of boot-cut jeans and cargo pants, which were ohhh-so fashionable during the 2000s, I also came across some old CDs and DVDs that I completely forgot about throughout the years. While some were pirated, others were legit, with many still being in their original boxes. To my surprise, one of the discovered boxes was that of Delta Force Trilogy, the series i used to love as a kid, and one of the first multiplayer shooters I ever played. Old-school gamers are probably going to remember the Delta Force franchise, but for younger ones, it might be a complete unknown. The series was developed by the now-defunct NovaLogic, a company established in 1985 and renowned for making some of the first military simulators, such as the submarine simulator Wolf Pack (1990), tank simulator Armored Fist (1994), flying simulators Comanche (1992), F-22 Lightning (1997), MiG-29 Fulcrum (1998) and many others. Originally made in conjunction with US Army for the purpose of army training, Delta Force paved the way for modern shooters such as Call of Duty and Battlefield, as it invented many of the game mechanics and design concepts which are commonly used in today’s shooters. One of the first unique feature of the Delta Force series, at the time, was its freedom of choice. When starting a mission, the players could pick their custom soldier and equip him as they saw fit. They could choose his primary and secondary weapons, as well as additional equipment such as offensive and defensive grenades, flak vests, laser designators and many others. This allowed players to approach the missions in any way they wanted, from being stealthy and using silenced weapons, trough sniping from afar, all the way to taking their M249 SAW and mowing down enemies in front of them. Custom loadouts added to the replayability of each mission as players could, for the first time, experiment with a variety of equipment in discovering which one works best for the given mission similar to the modern-day COD franchise. Character selection and loadout screen The Delta Force series also pioneered shooters with large open areas that players could freely explore and move around. Although these vast playable areas were not as lively as in today’s games due to engine and hardware constraints, they never felt bland, as maps featured a mix of hills and plains, rivers and lakes, all of which added to the uniqueness of the terrain. As the game’s plot played out on all five continents, missions were also set in different environments such as South American jungles, Siberian snowy mountains and African deserts. There was also a mission which featured the Pyramids of Giza, which could be entered and climbed on, allowing for some fun sniping experience. These large, open areas removed the linear bonds that most games had at the time, there by letting players try out different tactical approaches to each mission, just like in the modern Battlefield or Rainbow Six series. Players could explore any area of the map and climb the present structures, such as the Pyramids seen on the right NovaLogic also strived to bring hardcore realism to the Delta Force series, in lieu of their reputation for making military simulations instead of simple shooters. As such, the player, his teammates and enemies were by no means bullet sponges. One bullet to the head or center mass was all it took for both the player and enemies to be taken down. Even bulletproof vests and armored helmets, which when equipped took up an inventory slot, did not offer full protection, as they would only effectively stop small arms fire while sniper bullets and grenades would still instantly kill the player. Players could also run out of ammo during their missions, rendering them unable to complete it. The one-hit-kill mechanic and limited ammo added realism to the series, a feature that was only later seen in modern games such as ArmA, America’s Army and Insurgency. The Delta Force series were also among the first to feature AI-controlled teammates with which the player could communicate trough radio messages. Although these AIs were not very advanced, they were still an interesting add-on, as they could inform players of enemies, call in a laser-designated strikes and even provide fire support if ordered. Teammates could also die while on a mission, which would cause them to be replaced by new characters of different looks, names and loadouts. Interesting fact was that Delta Force series also featured female soldiers, a rather uncommon sight at the time. Parachuting with an AI-controlled buddy Longbow, and one of the playable characters and potential mission partner Mako - the team's medic and a specialist diver Delta Force games also came packed with content. They had unique weapons such as the cancelled Pancor Jackhammer shotgun, one-of-a-kind Soviet underwater APS rifle, and even the futuristic-looking G11 and Calico M950. Every sequel also had about 40 playable missions, which when combined with custom loadouts and challenging gameplay mechanics such as bullet drop and one-hit kills, made the series offer hours upon hours of fun. Although by today’s standard, the Delta Force series are quite outdated both in terms of graphics and gameplay, they still have mechanics used in modern day games, and while I cannot recommend them to youngsters, older gamers might find the series a nostalgic reminder of the good old days. The first three Delta Force games currently hold Very Positive ratings on Steam and are available individually or as a Bootcamp bundle for 19.99 USD.
  4. Hello MrT and welcome to the forums! I never got around to playing newer GTAs but i loved the older top-down GTA titles. What part was the futuristic one, GTA 2?
  5. I've told Wolf and he is on it, should be fixed in a little bit. Sorry for the inconvenience.
  6. Five quality posts are better then 20 spammy ones
  7. EchelonBrk

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    Not a fan of skating but that looks pretty good! Is that your work?
  8. What forum section are you trying to open?
  9. Family, friends and partners - we all have them, we all love them and we can’t do without them, but sometimes it isn’t exactly easy to do with them either. Especially when that “sometimes” is the designated video game time. I’ve had many instances in which my need for gaming caused me to be bugged by my family for not attending joint Sunday lunches, or get patronized by my wonderful girlfriend for not spending more of my free time with her, so in order to evade future incidents I started to compromise. As making compromises is (unfortunately) a daily part of being an adult social creature, I decided to mix the best of both and spend my free time with my loved ones by playing coop games. This way my family, friends and girlfriend get their daily dose of my wonderful-self, while I get my gaming fix without being nagged later on. This is how I discovered the Trine Trilogy, a series of side-scrolling adventure games that feature some amazing fantasy environment and exciting puzzles that can be played in a local Coop. Trine was developed by the Finnish Frozenbyte and published by Nobilis. The first part of the series was released back in 2009, with the Trine 2 coming out in 2011 and Trine 3: Artifacts of Power appearing in 2015. In between the last two parts, there was also a remake of the original, titled Trine: Enhanced Edition which was released in 2014. The plot of all three Trine games (we do not count the remake of the first as only the graphics were improved, while the story stayed the same) follows the adventures of three playable protagonists, Zoya the Thief, Amadeus the Wizard and Pontius the Knight. The first game starts out in a ruined kingdom which is under the invasion of undead forces. The kingdom is home to the Astral Academy, a place where wizards and mages study the powers of magic and mysterious artifacts. Due to the war, the Academy is in disarray and mostly abandoned, which thief Zoya uses as an opportunity to break into, in hopes of stealing valuable treasures. At the same time, the clumsy wizard Amadeus wakes up from his long sleep which came as a side effect of a fireball spell gone wrong. Having slept through the invasion and the abandonment of the Academy, Amadeus wanders the hallways in confusion until he meets Pontius the knight. The brave knight took up arms in order to protect his kingdom and the academy, but was a little late to the party, as his big frame and huge stomach made him slow. From there the two proceed to the treasure vault where they discover Zoya stealing one of the artifacts. In an attempt to stop her, all three grab a hold of Trine, an artifact which binds the souls of persons that touch it. The trio disappears and spawns inside a tomb of the artifacts’ original guardian where they read a stone inscription saying that their souls are now bound and that they cannot exists without each other. The inscription further says that the only way to unbound is to recover the other two Trine artifacts which were stolen and corrupt by evil, thus causing the rise of the undead army which has taken over the kingdom. From there the trio sets out on an epic adventure in order to return the missing artifacts, restore the order to the kingdom and liberate their souls. From left to right: Amadeus the Wizard, Zoya the Thief and Pontius the Knight For Trine 2 and Trine 3, I cannot say much regarding the plots, as the sequels are somewhat interconnected and I’d hate to spoil it for you, however I will say that Trine 2 features Goblin enemies and some crazy-looking Goblin War Machinery, while Trine 3 takes our heroes to exotic destinations in a fight against rock monsters and Spriggan-looking creatures. In regard to gameplay, in all three parts, the player(s) are able to control any of the mentioned characters from the very start. As the game features three protagonists, up to three players can join the coop and play simultaneously on one screen. There is also an optional selection, where one character can be used by more than one player, however, this play-style can be challenging as every character has a unique set of skills which are used to overcome obstacles, defeat enemies and solve puzzles. As such, the wizard can create levitating boxes, planks and pyramids which serve as platforms to reach high places and overcome deep holes, lava pits and acid rivers. Wizard can also use his levitating spells to hilariously pick up enemies, swing them in the air, throw them on the traps and even set them up for thief’s or knight’s attacks. Wizard’s spells come in very handy when combined with Zoya’s abilities. The thief is highly maneuverable and is able to jump off wizard’s platforms and boxes with relative ease. She is also able to use her grappling hook to latch onto levitating pyramids and swing from them. The bow and arrow are her primary weapons which she uses to attack enemies and shoot off ropes and switches and/or set off traps. Thief also features an optional upgrade where she can shoot fire arrows or activate an invisibility mode so she can sneak past enemies. Knight Pontius is on the other hand, a character used for heavy melee attacks and protection of the group. He is the least maneuverable character due to his size, but he is able to operate heavy switches with ease as well as use his weight to balance planks. His sword is his main weapon for close attack, but he also has an unlockable Warhammer which can be thrown around. Pontius also handles a shield whose purpose is to protect the group and hold off enemy waves. The shield can also be used for bashing and running through a group of enemies, as well as gliding massive Pontius from a higher platform to the lower without risking fall damage. All these and many more abilities are unlockable trough gaining experience points and collecting treasures. Trine and Trine 2 Skill Trees and Inventory - Notice the Hilarious Monster Levitation Skill on the right Graphic-wise, all three Trine games are absolutely beautiful. The environment is very fantasy-like with colors that fit perfectly with the level design and scenery. The fact that some of the levels feature puzzles that require the use of environment (such as, turning the plant leaves to control the flow of water and apply pressure to a switch) are an excellent touch, as they further emphasize the great graphic of the game. Music and sounds are also a strong suit of the series. The mystic medieval music combined with an excellent narrator immerses the players into the world of Trine, making the series feel not just like video game, but also like a graphical novel. All three Trine sequels are visually stunning! Now please note, that I give my highest recommendation for the first two parts of the series, Trine and Trine 2. They both have interesting storylines, great controls and mechanics, and they both feature 2.5D environment. The third installment, Trine 3: The Artifacts of Power is not a game I would recommend. This part is the first to feature full 3D graphics, and although they are beautiful, the game is very watered down. Unlike the first two parts, this one features no upgrades and skill trees, the controls are very clunky and rage inducing, and story is cut very short as the development team ran out of money due to bad budgeting and “overlooking the fact that 3D games cost more”. As such, I wholeheartedly suggest everyone to try out Trine and Trine 2, especially if you like puzzles and platformers and are looking for a great Coop experience you can enjoy with your loved ones. On the other hand, it pains me to say so, but Trine 3 is not worthy of your time as it completely ruined the series and caused it to go on an indefinite hold. Trine: Enchanted Edition and Trine 2 currently hold Overwhelmingly Positive Ratings on Steam, while Trine 3: Artifacts of Power has Mixed reviews. They are sold separately or as a bundle which is currently on sale and available on Steam for 42.72 USD. Play the first two Trine parts, you won't be disappointed!
  10. The drawings are random, but feel free to keep showing some love!
  11. I am a big fan of horror. From movies and shows, trough video games and books, and all the way to the modern day creepypastas, I thoroughly enjoy playing, reading and watching scary material. On the other hand, I am also a big fan of doggos and cannot imagine my life without these loyal, brave, smart (…. I can go on forever) creatures roaming around my house and my yard. So, when two of these things combine in a form of virtual entertainment, I simply must check it out, and that is exactly how I discovered Claire. Claire is a 2014 2D survival horror game published and developed by Hailstorm Games. The plot follows Claire, a high school female protagonist in a desperate search for her comatose mother who has disappeared from her hospital bed. The game starts out with some rather cheerful music and a conversation in between Purple Friendship Bear, Blue Harmony Bear and the main protagonist Claire about opening a portal to the Candy Palace. Things start going sour in about ten seconds as Green Bitter Bear joins the conversation and starts complaining for not being included in the game, upon which the cheerful music starts getting slower and eerier before coming to a screeching halt. This is when young Claire awakes from her teddybear-filled dream and discovers her room getting filled with dark smoke and black butterflies. The player is given an option to run but that only leads to Claire being pulled back towards the black smoke by an unknown force. The game goes from surprisingly cute to surprisingly disturbing in about one minute. Upon breaking free, young Claire can explore the house in search of her parents and her brother Ethan but that only leads to more horrors as the house gets corrupted and random furniture starts flying around, tv begins emitting poltergeist-like static and every clock gets stuck at 3:33 am. Everything culminates with Claire discovering her parents’ bloodied bed levitating in the midair, following which, now much older Claire, wakes up in a hospital room next to her bedridden mother. The player’s then tasked with controlling Claire in an effort to find coffee, but after a short elevator ride, the dark smoke starts taking over, eventually causing Claire to be transferred to a corrupt version of the hospital where dark figures lurk the hallways and the lack of electricity means that Claire’s lighter is her only source of illumination. It wouldn’t be long before Claire discovers her mother’s bed empty and she is caught by a huge flesh-like monster who then attempts to pluck her entrails out with a giant rib bone. In the last moment, she is saved by her trusty loyal companion, a German Shepard named Anubis. From there the two go on an eerie exploration of the corrupt hospital wings and apartment buildings as well as some other locations which I will not mentioned here as to evade spoiling the game and its further plot. Cute. Gameplay-wise Claire features a 2D environment which the player is able to freely explore with goals of finding clues to the story, as well as triggering optional special events which impact the game’s ending. Besides the free exploration, Claire is also reminiscent of Clock Tower as it features no combat. The player is only able to run and hide from the pale-faced enemies known as Growlers, with occasional ability to temporarily obstruct their advance by placing object in between. Nevertheless, this only serves as a short slowdown, as Growlers always break through the barriers and continue their pursuit until the player successfully hides or escapes at least two rooms away. The dog companion serves as an early warning for enemies, as it will start barking as soon as one is nearby. He is also able to occasionally scare off or slowdown incoming Growlers. The doggo also come in handy in maintaining sanity, as this game, like many other modern-day horror games, also features a sanity meter. Sanity gets depleted by witnessing disturbing events or being pursued by enemies and if it reaches zero, Claire’s health will begin to drop until her eventual death. In order to maintain her sanity, Claire can either pet her dog or play fetch with him, or can find and eat hard candy and chocolate bars. Having a good light source also helps, as Claire will not get frightened easily, so it is crucial for players to ration the batteries they find, as the lighter illumination is rather dim and offers little fright protection. Not sure how chocolate can fix your sanity after being chased by these things, but it's better than nothing i guess. In regard to the graphics, Claire is phenomenally executed with old-school pixelated graphics utilized to the max in order to evoke a scary gameplay environment. Distorted imagery followed by static noise additionally contributes to the overall creepiness of the game’s atmosphere and the excellent background music and sounds further enhance immersion. The dog mechanics are similar to the Hunting Grounds, while the levels are very Silent Hill-like, meaning that Claire was heavily inspired by these games. Map and inventory layout really remind of older titles such as Silent Hill and Resident Evil. Overall, it took me about 8 hours to complete Claire, and I am currently on my second playthrough in an attempt to get the good ending. As such, Claire is sure to offer many more of fun and scare, so for the current Steam selling price of 2.99 USD, this game is basically a steal. The Steam sale on Claire lasts until May 7th so make sure to grab it until then.
  12. Oh i am sorry, didn't mean that in a bad way! And thanks for the tip, i will definitely check out Lone Survivor!
  13. Hello everyone and welcome to GameNader! We are so glad to have you here and we sincerely hope you will enjoy your stay, so here is a little guide on how to get started on our forums. How to personalize your profile: 1. In order to edit your profile, first you need to click on your username in the upper right corner of the page. 2. A drop-down menu will appear with two sections – Contents and Settings. Click on the Profile under the Contents Section and your Profile page will open. 3. Here you can add an avatar by clicking on the little picture thumbnail on the left of your Username or you can edit your cover and public information by clicking on the corresponding buttons – Edit Profile and Coverphoto, both of which are featured on the right side of the page. 4. In order to edit private information on your profile, all you need to do is click on your Profile name in the upper right corner of the page and select Account Settings from the drop-down menu. 5. Here you can change your password, your email address as well as edit your display name. In this section you can also link your Facebook or your Google Plus accounts to your GameNader profile. Now that you have your profile ready, you can start making some explosive posts! How to start a New Topic and make a New Post: 1. To start a New Topic, navigate to the section of the Forums you’d like to post in and click on the black Start New Topic button which is located on the right side of the screen. 2. From there a new window will open that will let you type in your Topic’s Name and Content, to publish it, press the centrally located Submit Topic button. 3. If you made a mistake and want to edit your topic once it was posted, just open your topic by clicking on it and select the Edit option at the very end of the post’s box. 4. In order to make a new post, just scroll all the way down to the last reply and you will see an empty box with a “Reply to this Topic”. Click within its border and the box will expand, giving you additional options for editing your reply. 5. To quote someone, just select the Quote button underneath the user’s post, and the quote will automatically be added to your reply. Now that you know the basics, please remember that here at GameNader we value originality and creativity, so feel free to share your ideas and opinions and participate in interesting discussions! Before posting, please review our Forum Rules and if you have any questions feel free to contact EchelonBrk or Wolf, who will be more than happy to help you out.
  14. Haha so even tho its day, you still keep the lights on? That's an entire new level of staying safe Would you recommend Lone Survivor tho? It looks similar to Claire.
  15. I totally agree, older Splinter Cell titles were exceptional games! I still remember playing the 2002 Splinter Cell's NSA infiltration level, it was so tense trying to sneak around and evade using force!
  16. As the E3 2018 rapidly approaches, gamers around the globe are getting excited, and it’s not just because of the mandatory cringey conferences which became rather prominent in the recent E3s, but also because many new titles and continuation of old franchises are expected to be announced. And while games such as Serious Sam 4 and Red Dead Redemption 2 are sure to get their gameplay revealed, there are a number of titles which are rumored to be in development or which will have their final release date officially announced during the conference. I am personally most eager to discover as to whether the famous Splinter Cell franchise will be making a return to the gaming market, as I have been an avid follower of the series ever since the original 2002 release. Although at the time of the first release I was a young teen in a third world country, with limited knowledge of English and American politics, which meant that I had no idea what was happening in the game’s storyline, I was fascinated by how cool Sam Fisher and all his gadgets were (especially the sticky shocker). For the next 10 years, Ubisoft kept releasing new Splinter Cell sequels, each time introducing new mechanics and gadgets to the series, which along with excellent writing and worldbuilding managed to significantly expand the game’s universe and deepen the plot (which I finally began to understand as my English somewhat improved). The multiplayer and the coop modes which came with the Chaos Theory were unique and unlike anything released to date, and they’ve earned the sequel a critical appraisal which propelled the entire series to one of the best stealth game franchises ever. No other game lets you team up with a friend and take out bad guys as a modern ninja armed with high tech gear. Then in 2013, Ubisoft just stopped working on new Splinter Cell sequels despite the series’ success and high Metacritic scores which ranged from 80 all the way to 93 for the PC versions. This made the series go into weird hiatus with Ubisoft shifting focus on other Tom Clancy series such as the Rainbow Six and the Ghost Recon and only seldomly releasing statements claiming that the Splinter Cell franchise is not forgotten. Due to this, it came as everyone’s surprise when last month Ubisoft announced a new Ghost Recon Special Operations update which featured the iconic voice of Michael Ironside, the original Sam Fisher voice actor who has been in every sequel except the last one, The Essentials, after which the hiatus happened. The badass trailer featured Sam Fisher getting ready for a deployment in Bolivia and asking for some extra firepower in the form of ''his friends’’ the Ghosts. Along with the subsequent update came the mission in which the Ghosts rendezvous with Sam Fisher in an enemy compound, following which they have protect and escort him out of the hostile zone. A week after the update released, Michael Ironside gave an interview for GameTrailers saying that he never left the series and that he is Sam Fisher, strongly suggesting that there will be more of him in the future and that he is not giving up his Sam Fisher role to someone else again. Sam Fisher's appearance in Ghost Recon Wildlands came as a surprise and lit up hopes that a new game is in development. Now if this is true, there really couldn’t be a better time for a new Splinter Cell game to happen. Considering that Metal Gear, the only other stealth franchise on par with Splinter Cell, has grown into an abomination called Metal Gear: Survive, there really aren’t any stealth franchises left in the gaming world. Even the aforementioned mission in Ghost Recon touched on this issue just prior to the conclusion, when Sam discovers that the ''army infiltration guy with a bandana’’ (aka Snake) has retired, leaving him as the only remaining stealth operative in the world. Besides, I highly doubt that Michael Ironside will be going around giving interviews, citing he is Sam Fisher if he was to come back just for a short trailer, and a mission where he speaks less than hundred lines. Having all this in mind, I am fairly confident that a new Splinter Cell game is in the making and will be announced at the upcoming E3. Although this would mean that we’d have to wait for another year or two for the final release, new game technologies which were developed since the last Splinter Cell iteration in 2013, give Ubisoft a chance to completely restart the entire franchise by giving Sam new abilities and gadgets there by breathing in new life and securing the series future as the only stealth game available on the market. It's only you left Sam and that's why you can never go away from us. :')
  17. “A zailor raises her hand, sniffs sharply. Blood on the wind.” - Unknown zailor, Unterzee Chronicles, 1887 All seafaring lovers out there can agree that besides the recently released Sea of Thieves, there haven’t been enough games in last few years that would put us in the shoes of ship captains and allow us to wrestle for the control of the sea, explore the unknown corners of the murky oceans and fight nightmarish sea monsters. And while the excellent Assassin’s Creed Black Flag features large vessels and seaborne combat, the plot was rather standard as any other AC game and exploration of faraway islands rarely contributed to the deepening of the game’s lore. Unbeknown to many gamers, in the same year that AC: Black Flag was released, London-based Failbetter games started developing a story-rich sailing/exploration game which became known as the Sunless Sea. Following a successful Kickstarted campaign which raised more than 100 000 Pounds, the game development lasted for two years before the final release in February of 2015. Sunless Sea follows the setting of the critically praised web-browser game Fallen London which came out in 2009 and was developed by the same studio. Both games are set during the late 1800’s, in an alternate history timeline where a swarm of bats took the City of London off the face of Earth and transported it to an underground ocean known as the Unterzee. As such, London became the fifth city to be taken underground over the course of hundreds of years with the previous one being Karakorum, the Capital of the Mongol Empire. Over time, the two cities became bitter rivals often waging war with one another, as well facing monsters that dwell on the surrounding islands and underneath the Unterzee’s surface. Besides the Mongol sailors and the subterranean creatures, the Londoners also need to worry about the devil with whom they’ve been in a war before and who so frequently visits the city, that he has opened his own embassy in it. Fallen London and Sunless Sea are set in the same universe, but are completely different gameplay wise, with first being a browser game and latter a top-down RPG. Besides the devil’s embassy, the Unterzee is riddled with islands which are home to mind-bending anomalies. For example, the Irem island archipelago serves as a gateway to the Parabola, a dreamlike realm which features unexplainable geography and is inhabited by domesticated cats and serpents. On the other hand, Polythrem is the home of humanoid creatures known as Claymen. As their name suggest, these begins are made of clay and are often used in London as cheap labor, and the player will have an option of transporting them aboard their ship for some good income. The Avid Horizon is also a disturbingly weird place to visit as it is encased in ice, and attempts to pass through its port will result in zailors losing their bodies and be forced to forge new ones while inside. In terms of gameplay, Sunless Sea is played from a top-down perspective, similarly to the old GTAs. At the very start, players are given a task of creating their captain by choosing his/her past as well as the ambition for which the captain is striving. The Captain’s past affects the starting stats and go from the Captain being a Street Urchin which gives a bonus to the skills of subtlety and evasion, a Poet for which bonus is awarded to skills of trickery and knowledge, Veteran which grants buffs to damage, Priest which gives bonus to healing and morale, and Natural Philosopher which ups skills of detection and perception. Conversely, The Captain’s ambition decides his future and as such, sets the conditions for winning the game. Offered ambitions include: Fulfillment for which the Captain needs to write a book of his tales and stories; Wealth for which the Captain needs to get rich and buy the most expensive house; Father’s bones for which the Captain needs to find his father’s remains and return them to London; and The Uttermost East for which the Captain needs to explore and map the entire Unterzee. Some of the locations that can be visited across the Unterzee. Following the creation of the captain, the player is awarded a basic ship which will be used for exploration. Each ship requires crew, fuel and supplies in order to run and all of these can be bought in either in London or on the islands across the Unterzee, however the prices of each will vary severely depending on the location and the kind of relations the players has with the locals. Ships can also be upgraded with various equipment such as back and forward weapons, searchlights, engines and other auxiliary equipment. The available upgrades will depend on the type of ship the player possess, so for example, frigates can be upgraded with two weapons while merchant ship can only have forward one, but will have larger cargo space. From the very start of the story, the players are free to roam the entire Unterzee at their leisure and visit any island at any time, however it is strongly suggested that every trip in pre-planned. This is due to the fact, that the rate at which supplies and fuel is spent depends on the size of the ship and the number of the crew. Running out of fuel means becoming stranded in the dark waters of the Unterzee and losing your ship and maybe your life, while depletion of supplies would cause the crew to start rebelling and even becoming cannibalistic. On top of that, every journey also increases crews’ terror which needs to be maintained in order to avoid mutiny. If any of these bad events happen, player’s Captain has a chance of dying or losing his/her ship. Shops sell both legal and illegal goods which can be used aboard the ship or sold for big profit, but be careful as customs might randomly decide to search your ship. If optional permadeath is turned on, the death of a Captain usually means starting from scratch with a complete rearrangement of the Unterzee’s islands unless a will has been made in the previous run. In that case, the new Captain will inherit either a part of the late Captain’s fortune or his ship and upgrades, or the map of the explored areas. Losing your ship on the other hand is a double-edged sword, because although your Captain gets to live and the story progression is saved, you lose your cargo and most of your money and are given a ship “the size of a dining room table” which is not very suited for long voyages. Overall, Sunless Sea is an incredibly unique game. The narrative is exceptional with many of the important plot elements being taken directly from the British literature, such as the poem Kublah Khan by Samuel Taylor Coleridge which came as a result of an opium-induced dream (no wonder the devil has an embassy in London). The exploration is quite rewarding, as every new location deepens the game’s lore and potentially starts a new quest. The graphic and the music are immersive and add to the feeling of loneliness which comes with exploring the vast and dark Unterzee. Along with open choices and multiple endings, Sunless Sea is a very engaging game that will offer dozens of hours of playtime and is definitely worth checking out for all seafaring-RPG-loving-sailor-wannabees out there. The Sunless Sea currently holds Very Positive ratings and is available on Steam for 18.99 USD.
  18. I'd strongly recommend it if you are fan of games that are story rich and you don't mind reading long in game texts. If that's so, Sunless Sea is an experience like no other.
  19. EchelonBrk

    Hello

    Hello TheCaptain and welcome aboard! Enjoy your stay here!
  20. Ahhhh i completely forgot about the RE movies. Yeah, those were great and Mila Jovovic was superb for the role.
  21. Good job both of you, feel free invite your friends to join and keep making quality posts!
  22. Prince of Persia definitely, the first one was cringey.
  23. Lol i read the post above me so i actually thought we were talking about SP games we've put most hours in In that case, my favorite SP game is definitely Mafia but Geraldo is right up there, dont you worry Wolf i am not giving up on our friend lol
  24. There is only one video game series that features a headless kamikaze who can somehow scream at the top of his lungs while running at you with two bombs glued to his hands. Those are the series of the Serious Sam games, and a new, fourth installment was just confirmed for it. For those unaware, the first Serious Sam game was released back in 2001 and featured FPS gameplay where the game’s main protagonist Sam, had to fight hordes of aliens attempting to invade the Earth. The Egyptian desert setting was rather unique for the time, with many of the famous historic monuments such as the Luxor and the Pyramids of Giza appearing as playable areas. The gameplay was an interesting mix of the already popular games such as Doom and Quake. The stages were quite large and open, so the game mechanics featured Quake-like dodging and jumping while spraying enemies with bullets from large weapons reminded gamers of Doom. The crazy enemy design, such as the mentioned Beheaded Kamikaze or the Gatling-gun wielding Scorpions, combined with quirky violent humor propelled this game to one of the most recognizable first-person shooters of the time. The time of the release significantly helped Serious Sam’s popularity as well. Considering that in 2001, Doom 2 was seven years old, that Quake 3: Arena was turning two and that Duke Nukem, a potential rival to the franchise, was stuck in its 5th year of development hell, it is no wonder that Serious Sam, a game that combined all three, gained recognition in the gaming world. Over the next 17 years, Serious Sam got two more official sequels, two HD remakes, as well as a number of spin-offs, short indie installments and VR-test releases. The latest announcement is that official fourth installment is in the making, that its name will be Serious Sam 4: Planet Badass and that the gameplay will be “on a brutally bigger scale, and not a single desert level”. The official reveal is scheduled for E3 2018 but until then we can all enjoy the released trailer in which Sam gallantly rides his motorcycle trough picturesque forest, only to encounter and blow up a screaming Beheaded Kamikaze and then ride into a horde of incoming enemies. Check out the trailer underneath, and let us know what you think in the comments section.
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