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EchelonBrk last won the day on June 3

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  1. EchelonBrk

    I'm new.

    Hello 420 and welcome to GameNader! You can review our Forum Rules here, and if you have any questions feel free to message me as I'd be more than happy to assist you! Have fun!
  2. ..... Awimba We Donkimba We ....
  3. Do note everyone, that our Forum Rules regarding the Raffles and Giveaways have been updated, so please go over them if you haven't already. During our last Raffle some users posted generic and non-engaging posts in order to reach the required post count to enter the raffle - an action which is strictly forbidden! The Raffle rules clearly state that posts need to be of HIGH QUALITY, so posting five word replies in order to pass the required threshold will not be tolerated anymore and will lead to disqualification from the raffle, moderation of you future posts and/or forum ban. Have fun everyone and good luck!
  4. .... falling from his donkey.... (just post the four words, it'll get long if everyone copy pastes everything written above)
  5. The horror game market is becoming oversaturated with games that offer cheap and unimaginative scares. The lack of creativity and innovations by the developers resulted in most modern horror titles heavily relaying on jumpscares and music spikes in order to startle the players, rather than on scenarios and environments that evoke dread and fear. As a big fan of horror games, I believe that there are certain requirements that every horror game needs to fulfill in order to earn the epitome of being scary. First, the game needs to be set in an environment that is going to make you feel lonely and unprotected. Being isolated from the rest of the world and knowing that help is far away, makes the player vulnerable and more observant to things around him which drastically adds to the game’s immersion. Second, the main character needs to be at a great disadvantage against whatever is out there. Having an experienced and trained soldier in the main role can be fun, but it is much scarier being a ordinary folk stuck in a extraordinary scenario. This kind of concept brings the protagonist closer to the regular players, testing their resolve and ingenuity throughout the gameplay. Besides that, knowing that you are weaker than your opponent prevents you from going in guns blazing, making every encounter intense and more difficult. Third, the storyline has to be non-existing or make absolutely no sense in the beginning. Antoine De Saint-Exupery said ''Only the unknown frightens men'', so being kept in the dark and not knowing who you are, how you got there or what’s ahead of you makes you theorize what is actually happening, thus creating a more engaging and suspenseful gameplay. As many modern horror games simply ignore these and enforce loud music and scary faces appearing in a split second, I was pleasantly surprised when few days ago I came across Beware, a demo of an upcoming indie game that managed to quickly meet all the requirements from above. Beware is a very unique game and can be considered a pioneer of a new genre - horror driving simulators. It is being singlehandedly developed by Ondrej Svadlena, and is currently running on the Unity engine, with car physics and movement being based on the CarX engine. Beware is very early in development, so do not let the main menu looks putt you off. As mentioned above, Beware is a game about driving and exploration of an abandoned Soviet camping grounds, the nearby forest and the surrounding countryside. The players are not given any backstory and no indication of who they are or what they are doing there, so unless you go over the readme file you get with the download, you won’t even know that there is a hidden mission that needs to be discovered by using ''logical thinking and intuition''. The game starts out on the camping grounds, with players put in the role of a driver whose car is in between a dozen of abandoned RVs. The foggy weather combined with the silence of the night and lack of any street lightening make the atmosphere very eerie, and turning on the car’s headlights doesn’t do much except show that the road ahead is muddy, slippery and filled with potholes. From that point on players are free to go wherever they please, but expect the ride to be a bumpy one due to the condition of the roads, with frequent instances of getting stuck in the mud, crashing and skidding even when driving on asphalt. Abandoned RVs, ruined store and one of the roads in the starting area. I do not want to spoil too much, but soon after the beginning of the game, there is a good chance that your car might be spotted, resulting in a pursuit between you and four gentlemen with wobbly heads. The pursuing car will be faster and have much better traction than your old tin can, and the driver will be aggressive and constantly try to run you off the road. As such, players would need to turn off their headlights and use skillful maneuvering and side roads in hopes of escaping. If you fail and your car gets boxed in or stuck in the mud, the pale-faced-head-shaking-oversized gentleman are going to leave their car, point their flashlights at your mirrors blinding you completely and break into your car, following which a black screen will simply say ''Death''. If you do manage to escape your pursuers, you can keep on exploring in hopes of finding the hidden mission. I downloaded Beware two days ago, so I still haven’t discovered everything, but so far, I came across an abandoned town that is littered with trash and broken cars, a factory (or at least I think it is) that is surrounded by huge platforms that look like offshore oil rigs and the most interesting discovery, a lone creepy looking babushka that flagged me down in the middle of the woods. She did, however, start running away as soon as I stopped, so I believe she is a part of the hidden mission, but my attempts to follow her have so far been unsuccessful as I kept getting stuck in the mud and losing her. I am not giving up on her though, and will continue my search again as I am very interested as to where she might lead me. Unknown figure in the window, ensuing chase and the close up of the wobbly head gents. From everything described above, Beware is definitely on a path of becoming an excellent horror game. It clearly satisfies all my personal horror requirements as it is set in Russian forest at night with no help in sight, there is no backstory and no indication of what is happening, and your character is at great disadvantage as he has to drive down the slippery roads in a car with the worst traction in history, while your enemies drive a Lada with suspension and control of a Mercedes McLaren. Bad roads and controls make every chase nerve breaking and tense, while exploration of foggy forests and abandoned towns is bone chilling and eerie. As such, Beware is a perfect example that sudden spikes in music volume and appearance of scary faces is not needed to make a game scary, but that unsettling environment and a scenario which resembles real life and in which all of us can find ourselves is more than enough. Beware has some hiccups of course, but it wouldn’t be fair to go into those, as this only a free demo and the game is being developed by only one person (for which Ondrej gets all the kudos in the world). Worthy of note is that the game looks excellent on the Unity engine and that the light and glare effects are some of the best ever. Besides that, there are is also some wonderful piano scores which were composed specifically for this game, and which greatly enhances the in-game chases and the encounters. Overall, Beware is must try for any horror fans. If fully developed, it has a great potential to become an excellent horror game and maybe even a pioneer of a new horror genre. Beware demo can be downloaded here, and if you have some money laying around you can also support its further development by visiting author’s Patreon page. Bonus picture of the lost babushka:
  6. In terms of ranking up, you can find all the info here. When it comes to future giveaways, i'll have Wolf answer that. Either way thanks for your suggestion, we will take it into consideration and don't forget you can always PM me or Wolf and we will be more than happy to answer your queries.
  7. Hello Radomer and welcome to GameNader! What PS4 exclusives are you playing? I was thinking about getting a PS4 because i'd really like to play Until Dawn and Heavy Rain, but i'm not sure if its worth it now as PS5 will probably be coming out in a year or two.
  8. When setting up a work or gaming station, people quite often overlook the importance of having a comfortable chair. While most of us worry about having a good enough graphic card that can run the most demanding games or enough RAM to have dozens of open programs, not much concern is given to proper posture while sitting at your desk, often for hours at a time. While lack of RAM can slow your multitasking, having a bad chair can cause physical ailments such as muscle cramps, back pain and neck strain, and those can ruin your work and game time entirely. So, unless you want to look like the hunchback of Notre Dame in a few years, it should be equally important to pick a comfortable chair when building your station, and if that chair manages to enhance your gaming by having built in-speakers and vibration feedback, you know you made the right choice. That is why, we present to you X Rocker Pro 2.1 Audio Gaming Chair that we had the pleasure of testing out at our GameNader offices for the past week. The reason why we picked Pro is because of its pretty looks, mid-range pricing, as well as because we wanted a modular chair that has some unique features not encountered elsewhere. Starting with the looks, Pro is a chair to behold. The design is very modern, with the black vinyl surface making it look very upscale and high tech. As such, it can equally blend in both a modern office as well as in your room. The gunstock armrests fit in nicely with the rest of the design and are made of a soft, rubbery material meaning they are not hard on your forearms and elbows, allowing for a longer exposure without causing skin irritation and redness. Pro also has an elevated head rest and lumbar support which make the chair very ergonomic, so sitting in it for longer periods of time is not an issue. A nice touch, not seen in many other chairs, is the thigh support, which lifts the user’s legs by just couple of inches making the sitting in the chair feel like being in a nice and comfy big-man cradle. X Rocker Pro Angle and Side View Unlike some other X Rocker chairs, Pro comes with a round pedestal that is adjustable in height. The pedestal feels very sturdy and keeps the chair steady on the ground. This means that larger users will have no problem using the chair, as the risk of flipping over or breaking seems very low. If you don’t like the pedestal you can always take it off, as the hard-shell bottom allows Pro to also be used as a classic rocker. Removing the pedestal significantly lowers the height which can be useful when playing games on your TV, as most TV stands are usually much shorter than a classic computer workstation. If using the chair as a rocker, users should be careful not to swing back and forth too much, as Pro is not as stable and can easily flip over if enough pressure is exerted. The audio panel is conveniently located on the right side of the chair, right underneath the armrest. It features an A/C adapter plug, headphone and MP3 jack, along with the knobs for adjusting the volume, vibration and bass, as well as a switchable button for selecting different wireless bands. Although controls are easy to reach, it might take some time to learn to operate them blindly, as it is impossible to see them without leaning over. This is true of all the knobs and plugs, except for the main volume button which is the largest of all, thus easily recognizable, and is encircled by a bright power indicator light that looks rather cool in the dark. Side view of the hard-shell bottom that allows the chair to be used as a rocker and the Audio Panel Pro also features a 2.1 audio layout, meaning that is has two built-in speakers and a single subwoofer. The two speakers are located on each side close to the headrest, while the subwoofer is on the back. This kind of layout makes the sounds very immersive, giving you a feeling of being in the middle of the action, besides, the subwoofer in the back also enhances the vibration module in the lumbar area, making the vibrations even stronger. The effect is very noticeable when playing shooters - we tested it on Battlefield 4 and we were BLOWN AWAY! The vibration felt with every hit combined with the surround sound effect of explosions and helicopter rotor blades buzzing above made this an incredible gaming experience! It is also possible to pair multiple chairs together allowing for simultaneous audio transmission, which can make watching a movie with friends a true cinema experience, but unfortunately, we didn’t get a chance to test this out, as we only have one chair. Wireless pairing is relatively easy trough Bluetooth and the connection is very stable. During our testing we experienced no significant delays nor any breaks, as was the case when connecting trough cables. In terms of power up, Pro can be powered by 4 AAA batteries or by the Power Adapter which is included in the package. Although having a cable stick out the side of your chair might look ugly, we still recommend using it, as batteries last for 15 hours and it can get pretty expensive going through four of them every day. X Rocker Pro features a subwoofer in the back that enhances the chair's vibration. X Rocker Pro is a very heavy chair but it is foldable in half allowing for easy storage. It does come disassembled but putting it together is not very hard, as the instructions are clear and you get an Allen wrench in the package, which is all you really need when it comes to tools. Cleaning the chair is not an issue either and vacuuming is just enough, as there is no webbing where dust or food crumbles can get stuck. In general, we had the X Rocker Pro for a week and we are liking it so far. It is very good looking and comfortable, with the built-in 2.1 audio being a unique feature not seen on similarly priced chairs. The sound and bass are amazing and really add to the immersion when playing games or watching a video, so this is a definite high point. The vibration module is also fun, although we noticed that it can sometimes nag your back if the lumbar cushion moves or you take a weird sitting position. This might be a problem for larger users as they apply more pressure to the back when seating. The audio panel is also easy to reach, and we found the pairing to be pretty straightforward with most of the modern devices. We also think that using the chair with the pedestal is the way to go, as it is definitely more stable than the rocker, although we would advise that you place something underneath to prevent it from scratching the floor. Overall, the X Rocker Pro currently costs 169.00 USD at Amazon, and we recommend that you definitely take it into consideration if planning to make a chair purchase in the near future, as for that price, there is no gaming chair that can offer more features while at the same time being exceptionally good-looking and comfortable. What we liked: What we didn't like: - The design - The power cable sticking out of the side - The comfort - The vibration module which can nag your back - The 2.1 Audio - The price -
  9. Not a big fan of anime (please don't hurt me) but i've enjoyed watching Death Note with my gf
  10. Who are you cheering for in the upcoming World Cup?
  11. We must all admit that every single one of us had a thought about what it would be like to be a gangster, or at least, be a member of a gangster family after watching the Godfather movies. The seeming closeness of the family members, the loyalty of friends, the pretty women, the shiny cars, the tailored suits and the unlimited supplies of spaghetti, pasta and garlic bread made the life of an Italian mobster seemed like the one worth living. However, if we were to dig beneath the surface, we would also discover the bad side of a gangster’s life such as the daily violence, the frequent betrayal of those ''loyal and close'' friends and family, and almost constant uncertainty of whether you will wake up one day to find a horse’s head in your bed or you’ll go out with your buddies to get some cannolies and end up with one of them shooting you. Now, although all three Godfather movies, as well as the movie GoodFellas, managed to masterfully depict the lives of gangsters, it wasn’t until 2002, that we get to fully immerse ourselves and actually control one in a virtual world. In 2002, Czech-based Illusion Softworks released and open-world action-adventure game titled Mafia: The City of Lost Heaven. Heavily inspired by both of the above-mentioned movies, Mafia’s plot revolves around Thomas Tommy Angelo, an ordinary man who unwillingly gets involved in a war in between two rival mob families. The game starts off during the early years of Prohibition and is set in the fictional City of Lost Heaven, located on the US East Coast, where Thomas Angelo works as a taxi driver. One night, while taking a smoke break, Thomas encounters two well-dressed gentlemen, who hijack his taxi and force him at gunpoint to drive them “anywhere, fast”. Soon, Tommy’s taxi starts getting shot at, and he discovers that the two are being pursued by a rival gang, which leads to a high-speed chase around Lost Heaven. Upon successful escape, Tommy drives the duo to Salieri’s bar in Little Italy, where he is given a hefty reward for the car repair and his services, as well as an offer to stop by in case he needs any help or wants work. Shocked by the encounter, Tommy goes home and decides that he won’t even consider the mobster’s offer as for him, it is better to be ‘’poor and alive, then rich and dead’’. Chronology of Tommy's first encounter with Paulie and Sam. Few weeks after the incident, Tommy has returned to his regular job of faring passengers around the city. While waiting for the next customer, Tommy gets attacked by two mobsters who remembered him from the night he helped their rivals escape. Faced with the prospect of being killed, Tommy realizes that he is close to the Salieri’s bar and decides to make a run for it, using the side alleys as a cover from the gun-wielding mobsters. After a short pursuit, Tommy reaches the safety of the bar where he finds Paulie, one of the mobsters he drove the faithful night. Paulie and his crew quickly ''take care'' of the pursuing gangster, with the following cutscene showing their lifeless bodies being loaded onto a covered flatbed truck. At the same time, Tommy, Paulie and Sam, the other mobster Tommy helped escape, are seen in the bar, laughing and drinking, indicating Tommy’s induction into the organization and his change of attitude towards it. From that point on, Tommy is sent on various missions, slowly making his way up in the mobster chain of command. Tommy being attacked and running to the Salieri's Bar and the aftermath. Mafia: The City of Lost Heaven is played from a third person perspective and features a wide variety of missions. There are those that require stealth, as well as those that involve bank heists and massive shootouts. Driving is an important part of the game, so players can expect to participate in leisure driving, many high-speed chases and even an instance of professional racing. Although the missions are linear in terms of progression, players are able to freely move around the city before starting or upon ending a mission. The City of Lost Heaven is a pleasure to explore both on a vehicle and on foot. It is very big and heavily inspired by 1930’s New York, Chicago and San Francisco, with some of the real-life landmarks from those cities being present in the game, albeit in smaller scale. It is divided into districts such as Little Italy, China Town and Central Island (and many others), some of which are reminiscent of their real-life counterparts and have a very distinct charm. The city also feels very lively, with NPCs driving and parking their cars, crossing the streets and walking around the sidewalks. The police are also enforcing basic traffics laws, so players need to respect them unless they want to be pulled over and fined. Speeding, running red lights and getting into accidents all attracts police’s attention and can result either in a fine or an arrest which automatically fails the mission. Surrounding the City of Lost Heaven is a countryside that the players can also visit. This area includes some picturesque scenery, as well as landmarks such as the Lost Heaven Airport which is packed with propeller planes and zeppelins, the Clark’s Motel and Gas Station, Racing Circuit and even an Electricity Dam. View of Lost Heaven's Central Island, and the Airport. Besides the beautiful city and the countryside, driving in Mafia is also enhanced by the large selection of vehicles. There are about 70 different cars that the players can drive, including hot rods and old-school racing cars that look like arrowheads. To add to the immersion, the vehicles are introduced periodically throughout the game, with older 1920’s models being available from the very start, while 1930’s models appear later on. Driving is also very realistic, meaning that the players can run out of gas or get their fuel tank punctured by a bullet, they can get flat tires, overheat the engine and even break the transmission, if they were to shift gears improperly. Mafia was also among the first games to have a Freeride and Freeride Extreme mode, both of which are an equivalent to the modern day New Game Plus modes. These modes become accessible following the conclusion of the main storyline and feature new side missions, such as chasing alien spaceships, jumping off ramps and driving an explosive-rigged truck at a certain speed. Also included are all the weapons, cars as well as the lack of police, giving the players the ultimate freedom in roaming around the Lost Heaven. Just a small fraction of the cars that players can drive in Mafia: The City of Lost Heaven. When it comes to the weapons, Mafia doesn’t offer a very wide selection, but those that are present are true to the timeline and include Colt 1911, .38 Police Special, 44. Magnum Revolver, Tommy Gun, Shotgun, Mosin-Nagant and Springfield rifle and the Italian mob favorite – the Lupara. There are also melee weapons such as brass knuckles, baseball bats and switchblades. Players usually start armed with the Colt 1911 and can then collect other weapons around the map, but in some instances, they will also be equipped with a mission specific weapon from the very start, but be careful not to sport it in front of the police, or you will be arrested. Although most of the weapons are generic and there is nothing special about them, they are really fun to use with recoil and sounds that mimic their real-life counterparts. Speaking of sound, Mafia is probably one of the best games ever in terms of audio features and the soundtrack. Car horns, police sirens and background murmur of people, enhance the overall acoustic vibe of the city, giving an impression of a livable environment with actual things happening in it. There are also many random street encounters between the NPCs that spike up very quirky conversations further amplifying the city’s ambient. Every section of the city also features distinct background music, some of which are compositions from famous artists from the 1920’s and 1930’s, like The Mills Brothers, Django Reinhardt and many others. This really sets the mood of the game, there by bringing to the players the unique charm of the Prohibition-era America. Another strong suit of the original Mafia is its very active modding community, which even after 16 years from the release, still supports and releases new mods for the game. Although there not as many mods as there are for Skyrim or Fallout, the ones available can really enhance the original game, as well as Freeride and Freeride Extreme modes. For example, there are mods that add new interiors, NPCs, character looks, vehicles, and even multiplayer racing! Some in-game screenshots of melee action, shooting and mobster pursuit. All in all, I wholeheartedly recommend Mafia. In terms of visuals, the graphics are dated but even so, the game has aged perfectly and still look very good when compared to some other games of the time. On that note, car breaking physics can easily match more recent games, but don’t forget that you can always install one of the mods that improves the general textures and get even a better experience. Gameplay does have certain limitations such as the inability to stick to the cover, so you have to awkwardly crouch or stand and hide behind it. Nevertheless, the shooting is still very fun with players having to pay attention to the recoil and effective firing range of every weapon. Mafia’s main storyline is long and immersive with many twists and turns, and has about 21 missions total. While some missions are short and last about 10 minutes, others can take up to two hours to complete, with some even allowing for different approaches, such as using violence or not. Overall, to complete the main storyline it takes anywhere between 15 and 20 hours, but that is when Freeride Extreme comes with 18 new missions that further prolong the play time. Throw in some mods, and Mafia easily offers about 30 hours of actual story gameplay, but if you are a fan of old cars like me, you will be back to this game for many more hours just for some joyriding while listening to the 1930’s jazz hits. Mafia: The City of Lost Heaven was voted the Game of the Year for 2002, it holds Very Positive Ratings on Steam and 4.5 stars on GOG, and is available on both platforms for 14.99 USD. *Do note that in the Steam and GOG versions of the game, some music has been removed due to licensing issues, but that is not a problem that a small mod cannot fix Map of the City of Lost Heaven
  12. EchelonBrk


    Hello Louis and welcome to GameNader! For a second i thought you were my old high school friend, as his name was also Louis and he was from Caracas, but you are much younger then him tho
  13. I am hoping you meant the first three parts and not that emo-looking Prince from the 2008 version?
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