Resident Evil 2 Remake - On Its Way to Become a New Standard for Remakes
This year is exactly 20 years since Resident Evil 2 debuted on the original Play Station. At the time, it was one of the best-looking games out there, with graphics, animations and sounds that gave nightmares to adults, let alone to a pre-pubescent teen such as myself. Playing Resident Evil 2 today can still be fun as it brings back nostalgic memories such as, in my case, many sleepless nights that I spend completely covered with sheets as I was too scared of looking at the ceiling out of fear that a licker might look back at me, however, despite the nostalgia we must all admit that Resident Evil 2 has aged really badly, both in terms of graphics and in terms of gameplay mechanics. As such, I was pleasantly surprised when at E3, Capcom revealed the first gameplay video of the upcoming Resident Evil 2 Remake, due in 2019.
Left: Resident Evil 2 (1998) vs. Right: Resident Evil 2 Remake (due: 2019) - Need I say more?
During their presentation, Capcom staff revealed some details about the remake, and if they stay true to their words, Resident Evil 2 has a great chance to become a new standard for how remakes should be done. Namely, Resident Evil 2 is going to be remade completely in the latest RE Engine which was used in their latest installment – Resident Evil 7, meaning that the game won’t be simply infused with higher resolution textures like most other remakes out there. New engine will permit for higher resolution, 4K graphics, as well as higher FPS rates making the gameplay smoother and more visually appealing. Besides, making the game from scratch also allows for fixing of old and implementation of new mechanics, some of which Capcom has already disclosed. One of the biggest differences is probably going to be the change in camera for which the Resident Evil franchise was famous for, so instead of having that fixed corner camera, also called rodent POV in some circles, we will get the modern over-the-shoulder camera. Forfeiting the old POV will tremendously improve the characters’ aiming as well as give an opportunity to get rid of the horrible tank controls which have plagued the series up until the Resident Evil 4.
With improved controls, camera angles and graphics, developers also promised a change in environment and atmosphere. Although all the locations, such as the Raccoon City Police Station, the Gun shop and others, will be present, they will all be enhanced with new areas, monsters and visuals as developers wanted to improve on the horror and lessen the action and shooting sequences. Like so, we can expect the gameplay to be similar to Resident Evil 7, with ammo being scarce and players having to ration its use and evade unnecessary encounters.
Developers also promised that the zapping system will also be removed for the game’s remake. This means that players won’t have to switch in between Leon and Claire in the middle of the game, and debate which weapons to keep and which to give up. Instead, Claire Redfield will get an entirely separate campaign that will, presumably, tie in to the Leon’s and maybe even be prolonged. Nevertheless, two campaigns mean more playtime, and with original Resident Evil 2 taking about 8 hours to complete, the new one will offer at least 12 which is longer that most modern single player campaigns offer nowadays.
These two are going to get individual campaigns, so no more switching in the middle of playtrough.
All in all, everything that has been released so far points that Capcom is taking Resident Evil 2 in the right direction. They have a strong base, an excellent story and a superb engine for which they are experienced, there by meeting all the prerequisites needed for a good game, or in this case, a remake. I just hope that along the way no problems will arise and we won’t end up with some monstrosities such as the Operation Racoon City or the Ubrella Corps.
Resident Evil 2 Remake is due in 2019 and below you can check out the first gameplay video.
Edited by EchelonBrk